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Quinn and Valor, Demacia's Wings Now Available
The most comprehensive duo to grace League of Legends yet, Quinn and Valor work in tandem to punish their opponents through agile and precise attacks.
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  • Harrier (Passive): Valor periodically marks enemies as Vulnerable. Quinn's first attack against Vulnerable targets will deal bonus physical damage.
  • Blinding Assault: Quinn sends Valor forth in a straight line skillshot. Valor stops at the first enemy struck, damaging and briefly blinding all nearby enemies.
    • Tag Team: Valor damages and blinds all nearby enemies.
  • Heightened Senses:
    • (Passive): Attacking a Vulnerable target will increase Quinns Attack Speed for a few seconds.
    • (Active): Valor rushes to the skies, revealing a large area around Quinn, including all brush and non-stealthed units.
    • Tag Team:
      • (Passive): Valor gains a large amount of Attack Speed permanently.
      • (Active): Valor reveals a large area around him, including brush and non-stealthed units.
  • Vault: Quinn dashes to an enemy, dealing damage and slowing them briefly. She then kicks back off her target, landing near her maximum attack range.
    • Tag Team: Valor dashes to an enemy, damaging and slowing them for a brief time.
  • Tag Team:
    • First Cast: Quinn leaps away from the battlefield and allows Valor to take her place briefly. Valor functions as a mobile melee attacker and gains a huge Movement Speed bonus when out of combat. This bonus is decreased gradually to a smaller value when in combat.
    • Second Cast (Skystrike): Valor flies from the battlefield, allowing Quinn to return in a hail of bolts that damage all nearby enemies. Damage is increased based on how much health targets are missing. If Tag Team is not cast a second time, Skystrike is cast automatically once Tag Team ends.
Patch 3.03
Amumu

These changes slightly reduced Amumu’s burst damage and allow his opponents to spread out during team fights, avoiding all being locked down by Curse of the Sad Mummy.

  • Bandage Toss
    • Damage reduced to 80/130/180/230/280 from 80/140/200/260/320
  • Curse of the Sad Mummy
    • Radius reduced to 550 from 600
Ashe

As a classic ranged AD carry, we wanted to make her standout as a bigger late game threat.

  • Attack Speed per level increased to 4% from 3.34%
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Darius

These changes reduce Darius’ ability to snowball during the laning phase while preserving his multi-kill chains of Noxian Guillotine in team fights.

  • Noxian Guillotine
    • When Noxian Guillotine kills the target, it can be recast within the next 12 seconds. This can occur multiple times in succession
    • Cooldown adjusted to 120/100/80 seconds from 100 at all ranks
Fiddlesticks
  • Several of Fiddlesticks' visual effects have been updated
Garen

We’ve slightly reduced Garen’s resilience as he no longer gains bonus Armor and Magic Resist from his base stats. Garen will lose between 4-14 Armor and Magic Resist depending on his level.

  • Perseverance
    • Heal amount reduced to 0.4% of maximum Health per second from 0.5%
  • Decisive Strike
    • Fixed a bug where the cast time was faster than intended
  • Courage
    • Passive adjusted to now increase bonus Armor and Magic Resist (from items, runes or masteries) by 20% instead of total Armor and Magic Resist by 20%
  • Demacian Justice
    • Fixed a bug where the cast time was faster than intended
Hecarim

These changes make Hecarim’s durability more consistent by smoothing out his early game jungle clear while reducing his late game survivability in team fights.

  • Rampage
    • Damage increased to 60/95/130/165/200 from 50/85/120/155/190
  • Spirit of Dread
    • Healing adjusted to 20% at all ranks from 10/15/20/25/30%
    • Cooldown increased to 20/18.5/17/15.5/14 seconds from 14 at all ranks
    • Fixed a bug where Spirit of Dread was stating it dealt more damage than it actually was
Janna
  • Monsoon
    • Mana cost reduced to 100/150/200 from 150/225/300
Kassadin

We’ve made Nether Blade consistent against all structures. As an already effective mobile assassin, Kassadin does not need unnecessary pushing power.

  • Nether Blade
    • Fixed a bug where Kassadin's basic attacks with Nether Blade active triggered Muramana's active damage more than once
    • Nether Blade's active no longer deals damage to inhibitors or the nexus
Kayle

These changes remove the least noticeable points of excess power on Kayle’s kit. To increase Reckoning’s immediate impact, its slow is becoming stronger but now has a shorter duration.

  • No longer gains Magic Resist per level
  • Reckoning
    • No longer amplifies damage while the target is slowed
    • Now applies a stack of Holy Fervor to the target
    • Slow duration reduced to 3 seconds from 4
    • Slow amount adjusted to 35/40/45/50/55% from 35% at all ranks
    • Missile Speed increased to 1500 from 1300
Nidalee

These changes clarify Cougar form’s intended strengths of high damage and high mobility rather than durability.

  • No longer gains Magic Resist per level
  • Swipe
    • Ability Power ratio increased 0.6 from 0.4
  • Aspect of the Cougar
    • No longer grants bonus Armor or Magic Resist
Renekton
  • Ruthless Predator
    • Fixed a bug where Ruthless Predator was unable to critically strike on any of the attacks; Ruthless Predator can now critically strike on the first attack
Taric

These changes provide opponents with early lane counterplay to Taric by reducing the amount of passive Armor granted by Shatter. In return, Taric is gaining meaningful ways to potentially scale into the later game, new itemization options and better ability to engage his opponents at close range.

  • Base Attack Damage reduced to 57 from 62
  • Gemcraft - Remade
    • Taric's basic attacks deal bonus magic damage equal to 2% of his maximum Mana; this bonus damage is doubled against champions
  • Shatter
    • Passive Armor aura adjusted to 12% of Taric's Armor from 10/15/20/25/30 (Taric's self-Armor bonus remains 10/15/20/25/30)
    • Active damage now additionally scales with 30% of Taric's Armor
    • Mana cost reduced to 50 at all ranks from 50/60/70/80/90
  • Dazzle
    • Mana cost reduced to 75 from 95
Tristana

As with Ashe, we wanted to make her standout as a bigger late game threat.

  • Attack Speed per level increased to 4% from 3.01%
Tryndamere

These changes preserve the intended gameplay and counterplay of Bloodlust by forcing AP Tryndamere build up Fury before being able to fully take advantage of his heal. Using Bloodlust at 100 Fury will result in the same 1.5 AP ratio as before the patch.

  • Bloodlust
    • Ability Power ratio adjusted to 0.3 + 0.012 per Fury consumed (total 1.5 at maximum Fury) from 1.5
Vayne

These changes help alleviate some of the high pressure of playing Vayne by allowing her more liberal use of Tumble and Condemn.

  • Mana per level increased to 35 from 27
  • Tumble
    • Mana cost reduced to 30 from 40
Vi

These changes reduce her early jungle presence by slowing down her clearing speed. We reintroduced counterplay to Vault Breaker by rewarding opponents for interrupting her while she is charging up.

  • Base Attack Damage reduced to 54 from 58
  • Vault Breaker
    • Vault Breaker now goes on a 3 second cooldown and refunds 50% of the Mana cost when interrupted instead of fully refreshing the cooldown and refunding 100% of the Mana cost
  • Denting Blows
    • Damage reduced to 4/5.5/7/8.5/10% of maximum Health from 6/7/8/9/10%
Xin Zhao

These changes reduce Xin Zhao’s ability to stick to his target in early engagements and reduce his burst damage especially when building purely defensive items.

  • Audacious Charge
    • Damage reduced to 70/105/140/175/210 from 70/110/150/190/230
    • Cooldown increased to 14/13/12/11/10 seconds from 13/12/11/10/9
  • Crescent Sweep
    • Base damage reduced to 75/175/275 from 125/225/325
    • Cooldown increased to 120/110/100 seconds from 100/90/80
Zed

These changes differentiate Razor Shuriken as a higher risk, higher reward alternative to Shadow Slash.

  • Razor Shuriken
    • Damage increased to 75/115/155/195/235 from 75/110/145/180/215
  • Shadow Slash
    • Damage reduced to 60/90/120/150/180 from 60/95/130/165/200
Items
  • Warmog's Armor
    • Passive Health Regen reduced to 1% of maximum Health per 5 seconds from 1.5%
  • Bilgewater Cutlass

    These changes make Bilgewater Cutlass a better early pickup for champions who want to utilize its UNIQUE Active.

    • Recipe Changed: Long Sword + Vampiric Scepter + 200 gold = 1400 gold
    • Attack Damage reduced to 25 from 40
    • Life Steal increased to 12% from 10%
    • UNIQUE Active damage decreased to 100 from 150
    • UNIQUE Active slow reduced to 25% from 30%
    • UNIQUE Active range increased to 500 from 400
    • UNIQUE Active cooldown increased to 90 seconds from 60 seconds
  • Blade of the Ruined King

    These changes make Blade of the Ruined King a more universally useful item for Attack Damage champions and allow it to better fulfill its role in their arsenal as an item to combat high Health targets.

    • Recipe Changed: Dagger + Dagger + Bilgewater Cutlass + 650 gold = 2850 gold
    • Attack Damage reduced to 30 from 45
    • Now grants 40% Attack Speed
    • Life Steal increased to 15% from 10%
    • UNIQUE Passive adjusted to "Deals 5% of the target's current Health in bonus physical damage (max 90 damage vs. monsters and minions) on hit"
    • UNIQUE Active changed to "Deals 15% of target champion's maximum Health as physical damage (min. 100), heals for the same amount, and steals 30% of the target's Movement Speed for 4 seconds (60 second cooldown)"
    • UNIQUE Active range increased to 500 from 400
  • Spirit of the Elder Lizard
    • Incinerate damage reduced to 14-50 over 3 seconds from 15-66
Game UI
  • Players can now access 4 new pings in game through a radial menu
    • "Enemy Missing", "On My Way", "Danger", and "Assist Me"
  • Fixed a bug in which the tooltip for the item shop button would remain over the item shop once it opened
Spectator Mode
  • In Spectator Mode, the ping button on the minimap has been removed
Co-op vs AI
  • Retreat behavior on bots in Dominion Co-op vs AI has been improved
General

We made a bunch of quality of life improvements to passive on-attack effects so they’re no longer consumed when attacking wards

  • Nami
    • Tidecaller's Blessing is no longer consumed when attacking wards
  • Thresh
    • Death Sentence is no longer consumed when attacking wards
  • Statikk Shiv
    • Passive is no longer consumed when attacking wards
  • Sheen
    • Spellblade is no longer consumed when attacking wards
  • Trinity Force
    • Spellblade is no longer consumed when attacking wards
  • Lichbane
    • Spellblade is no longer consumed when attacking wards
  • Iceborn Gauntlet
    • Spellblade is no longer consumed when attacking wards
  • Cursors in colorblind mode have been updated
    • All red cursors have been recolored to orange
    • The spellcasting cursor has been recolored to a lighter shade of blue
  • LeaverBuster has been improved to account for client-related issues
  • Fixed an issue that would cause some particles to be invisible for the duration of the match (ex: Nidalee spears, Dr. Mundo cleavers, Lux’s Lucent Singularity)
  • Fixed an issue that would cause some spells to go on cooldown without casting when the target entered fog of war
  • Health bars will now display thicker black lines for every 1000 health
  • Enabling HUD animations now animates health and resource bars on the HUD.
  • The death screen has been upgraded: Enemy and allied particles and champions will now retain light coloration while your champion is dead.
Patch 3.02
Akali

These changes are to open up additional rune and mastery setups for Akali players. They’re intended to be a small change for those players who choose to stick with the setups they currently use.

  • Twin Disciplines
    • Discipline of Force
      • Now takes effect immediately instead of requiring 19.5 Ability Power
      • Base damage bonus reduced to 6% from 8%
    • Discipline of Might
      • Now takes effect immediately instead of requiring 9.5 Attack Damage
      • Base spell vamp bonus reduced to 6% from 8%
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Anivia
  • Rebirth
    • Chat messages from Anivia will now have a custom champion name while she’s in egg form.
Janna
  • Janna’s basic attack should now feel more responsive
Jarvan IV
  • Martial Cadence
    • Fixed a bug where Martial Cadence was dealing more damage than intended to minions and monsters
Lulu
  • Glitterlance
    • When cast after Help, Pix!, Glitterlance no longer gains an increased area of effect size against the target of Help, Pix!
  • Whimsy
    • Whimsy no longer interrupts enemy movement abilities that are already in progress
Master Yi
  • Alpha Strike
    • Fixed a bug that caused Alpha Strike to appear available when it was on cooldown.
Morgana
  • Soul Shackles
    • Fixed a bug that sometimes caused the Soul Shackles sound and spell effect to play even when the target wasn’t stunned.
Nami

These changes are aimed at improving Nami's early laning phase by giving her a movement speed advantage and enabling her to be play more aggressively.

  • Nami’s basic attack should now feel more responsive
  • Base movement speed increased to 340 from 335
Nasus

The changes to Siphoning Strike help alleviate some of Nasus’ weak laning phase, and the changes to Fury of the Sands improve his ability to close on targets in team fights.

  • Siphoning Strike
    • Fixed a bug where Siphoning Strike critical strikes were dealing more damage than intended
    • Mana cost reduced to 20 at all ranks from 20/25/30/35/40
  • Fury of the Sands
    • Now increases attack range by 50 and cast range by 100 while active
    • Mana cost reduced to 100 from 150
Nocturne
  • Fixed a bug where Nocturne wouldn’t automatically chase his target after using Paranoia
Renekton
  • Fixed a bug where Renekton's Slice and Dice wouldn't work on minions that he couldn't see
Riven

These changes should offer Riven players new rune and item choices beyond simply stacking attack damage. In addition, they should slightly reduce her early lane snowballing, but increase her ability to recover if she falls behind.

  • Runic Blade
    • Adjusted damage to 15-45% of her total Attack Damage (based on champion level) from 5-15 (+0.5 bonus attack damage)
  • Broken Wings
    • Fixed a bug that was causing Broken Wings to improperly apply its splash damage if Valor was cast too recently
Sivir
  • Ricochet
    • Fixed a bug where the cooldown on earlier ranks was longer than intended
Vi
  • Assault and Battery
    • Fixed a bug where the crowd control component of Assault and Battery was ignoring spell shields.
Ziggs
  • Hexplosive Minefield
    • Fixed a bug where the sound effect for triggering a mine would not play
Items

We've adjusted cooldown reduction on several items. These changes should differentiate items with strong synergy from those that simply grant cooldown reduction as a secondary stat.

  • Athene's Unholy Grail
    • Cooldown reduction increased to 20% from 15%
  • Glacial Shroud
    • Combine cost reduced to 230 gold from 380 (total cost reduced to 1350 from 1500)
    • Armor increased to 45 from 40
    • Cooldown Reduction reduced to 10% from 15%
  • Spirit Visage
    • Combine cost increased to 630 gold from 540 (total cost unchanged)
    • Cooldown reduction increased to 20% from 15%
  • Deathfire Grasp
    • Combine cost reduced to 680 gold from 880 (total cost reduced to 3100 from 3300)
    • Cooldown reduction reduced to 10% from 15%
  • Zeke's Herald
    • Combine cost increased to 900 gold from 800 gold (total cost increased to 2550 gold from 2450)
    • Cooldown reduction increased to 20% from 15%
  • Iceborn Gauntlet

    While we’re generally happy with the kiting potential Iceborne Gauntlet offers ranged champions, it provided a little too much area control in certain cases. This change increases the item’s effect for melee champions but reduces it for ranged.

    • Total cost reduced to 3250 gold from 3400
    • Cooldown reduction reduced to 10% from 15%
    • Fixed a bug where the slow field was lasting longer than intended
    • Fixed a bug where the slow was not being applied immediately
    • Slow field radius for ranged champions reduced to 210 from 275
    • Slow field radius for melee champions increased to 285 from 275
  • Chalice of Harmony

    This change is only intended to make purchasing multiple Faerie Charms an option for mages and supports at the start of the game. For this reason, we didn’t change the total cost or stats granted by Chalice of Harmony.

    • Recipe Changed: Faerie Charm + Faerie Charm + Null-Magic Mantle + 120 gold = 880 gold
  • Frozen Heart
    • Combine cost increased to 550 gold from 400 (total cost unchanged)
    • Armor increased to 95 from 90
  • Negatron Cloak
    • Cost reduced to 720 gold from 810
    • Magic resist reduced to 40 from 45
  • Quicksilver Sash
    • Combine cost reduced to 830 gold from 850 (total cost reduced 1550 gold from 1660)
  • Avarice Blade
    • Gold per 10 seconds increased to 3 from 2
  • Eleisa's Miracle
    • Now reduces the cooldown of Heal, Clairvoyance and Clarity by 25% instead of reducing the cooldown on Heal, Clairvoyance and Revive by 20%
  • Executioner's Calling
    • Critical strike chance increased to 20% from 15%
  • Liandry's Torment

    The original set of restrictions on Liandry’s Torment made it a lot more niche and complex than we originally intended. These changes help clarify the item’s role as well as make its unique playstyle more accessible for additional casters.

    • Ability power reduced to 50 from 60
    • Damage per second increased to 2% from 1.66%
    • Damage-over-time and multi-target spells no longer have reduced effect
    • Fixed damage effect not being properly reapplied on targets that already have it
  • Ohmwrecker

    While Ohmwrecker was originally designed for tanks, the tank role has a lot of other tools that effectively divert turret damage. These changes reposition the item as an aggressive option for supports and casters.

    • Recipe Changed: Ruby Crystal + Blasting Wand + Philosopher's Stone + 800 gold = 2850 gold
    • +350 health
    • +50 ability power
    • +15 health regen per 5 seconds
    • +15 mana regen per 5 seconds
    • Retains the same UNIQUE active
  • Rabadon's Deathcap
    • Combine cost increased to 840 gold from 740 (total cost increased to 3300 gold from 3200)
    • Ability power bonus increased to 30% from 25%
  • Spirit of the Spectral Wraith

    A new passive that lowers the cooldown on Smite should give this item a more unique feel. While there may not be a champion who is perfectly suited to this item, we could potentially create or adjust a champion who can use it to its maximum potential.

    • New UNIQUE Passive: Reduces the cooldown on Smite by 20%
  • Shurelya's Reverie
    • Cooldown reduction is no longer UNIQUE
  • Blade of the Ruined King
    • Attack damage increased to 45 from 40
    • Current health damage increased to 5% from 4%
  • Wit's End
    • Magic resist increased to 25 from 20
Leagues
  • Fixed a number of display bugs with the league system
  • Updated the rules around displaying Season 2 loading screen borders in each queue
    • Normal and co-op games now show the higher reward from either ranked solo or the appropriate ranked team queue
    • Custom and Dominion games now show the best reward achieved in any queue
    • Ranked games still show the reward from that specific queue
  • Increased the requirements for being demoted so that demotions will happen less frequently
  • Increased the length of the demotion immunity grace period that occurs after being placed in a new division
  • Players and teams that are demoted will now have 75 LP in the new division rather than 50
  • Tweaked LP gains and losses for players and teams in Division I who haven't passed the additional checks to qualify for the next tier
    • LP changes from both wins and losses will now be reduced in this situation, rather than just wins
    • Reductions in LP changes will now kick in earlier and more gradually rather than only starting near 100 LP
  • "Loss forgiven" will now prevent series losses as well as demotions
  • Summoner name changes are now properly handled by the league system
Matchmaking
  • We adjusted the matchmaking system last patch so it would account for both matchmaking rating and your total of wins in the current queue when creating matches.
    • We made some adjustments this patch to reduce average queue times.
Item Shop Optimization
  • We made some keyboard navigation updates to the Item Shop:
    • Ctrl + L or Ctrl + Enter focuses the search menu (You can rebind this command through the options menu)
    • Ctrl + Tab changes item shop tabs (You can rebind this command through the options menu)
    • You can now view the scoreboard while the item shop is open
    • You can now chat while the item shop is open
  • The search menu is now on the Recommended Items tab in addition to the All Items tab
  • "On Hit" and "Stealth Detect" are now searchable terms within the Item Shop
  • You can now single right click items in the item shop to purchase
  • The item shop should now be more responsive upon buying or selling items
  • The size of the item shop when on resolutions of 1080 pixels tall or higher has been slightly reduced
Co-op vs AI
  • Shen Bot should now continue to function after the target of his ultimate is killed during the channel time
General

We made a bunch of quality of life improvements to passive on-attack effects so they’re no longer consumed when attacking wards

  • Ashe
    • Focus is no longer consumed when attacking wards
  • Caitlyn
    • Headshot is no longer consumed when attacking wards
  • Kennen
    • Electrical Surge is no longer consumed when attacking wards
  • Sona
    • Power Chord is no longer consumed when attacking wards
  • Twisted Fate
    • Pick A Card is no longer consumed when attacking wards
    • Stacked Deck is no longer consumed when attacking wards
  • Ziggs
    • Short Fuse is no longer consumed when attacking wards
  • The teleport indicators on the minimap should now appear more distinct from the recall indicators.
  • The chat command system has been slightly improved behind the scenes
    • You can type /allcommands to get a complete list of chat commands
    • You can now type /help /command to get detailed information on that chat command
    • You can now ignore a player who is playing a specific champion on your team by typing /ignore @ChampionName
  • Knockups now function more consistently and should fail less frequently when close to walls
  • Setting the DisableCameraSnapOnRespawn=1 option should no longer cause your spacebar to stop working when you respawn
  • Muting a player will no longer mute his map pings; map pings have been throttled to prevent spam
  • Fixed an issue that prevented some players from receiving in-game messages that included special characters
  • Zooming the camera in and out has been smoothed
  • Boots of Mobility will now show a cooldown for their passive effect
  • You now have the option to display your autoattack range by pressing attack
  • The camera should no longer pan when League of Legends is not the program of focus
  • Kog'maw, Karthus and Zyra should no longer give double kills when using Muramana
  • Nami's Aqua Prison should now properly reset jungle creeps
  • Hitting space while using a locked camera should no longer disable locked camera mode
Patch 3.01
League System
  • The League System has arrived for ranked play!
    • Players and teams will now be placed into a League upon finishing their placement matches
    • Leagues are assigned to a skill tier and are split into divisions, e.g. Gold IV
    • Winning and losing matches will now cause you to gain and lose League Points (LP)
    • Advancing to 100 LP will now start a Division or Promotion Series
    • Top players and teams can now advance to the Challenger tier, which is visible to all in the client
    • Champion losses and win ratios will no longer be displayed to other players
    • Elo ratings have been replaced by matchmaking ratings (MMR) which are no longer displayed
    • The time penalties for queue dodging have been shortened and an LP penalty has been added
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Annie
  • Annie has received a visual upgrade!
Blitzcrank
  • Base mana reduced to 240 from 300
  • Rocket Grab
    • Mana cost increased to 120 from 110
Cho'Gath
  • Feral Scream
    • Silence duration reduced to 1.5/1.75/2/2.25/2.5 seconds from 2/2.25/2.5/2.75/3
Diana
  • Pale Cascade
    • Adjusted orbs to better account for enemy model size
Elise
  • Neurotoxin
    • Mana cost increased to 80/85/90/95/100 from 60
  • Cocoon
    • Mana cost reduced to 50 from 65
Ezreal

These changes are a continuation of our earlier effort to carefully scale back some of Ezreal’s excess power. Although these nerfs affect AP Ezreal, right now we’re focused on stabilizing AD Ezreal. After that we’ll assess the state of AP Ezreal.

  • Base movement speed reduced to 325 from 330
  • Rising Spell Force
    • Duration reduced to 5 seconds from 6
  • Trueshot Barrage
    • Damage falloff per target hit increased to 10% from 8%
Heimerdinger

Though these aren’t all the Heimerdinger changes we’d eventually like to do, these are some quality of life adjustments that should help smooth out Heimer’s current gameplay.

  • H-28G Evolution Turrets
    • Now displays timer of when Heimerdinger will get his next ammo charge
    • Turrets will now attempt to prioritize enemies hit by Heimerdinger’s basic attacks or his CH-1 Concussion Grenade
  • UPGRADE!!!
    • Cast time removed
Katarina

These changes are focused on once again increasing the risk of Katarina’s gameplay by forcing her to build more offensive stats and focus on pulling off well-timed Death Lotuses.

  • Bouncing Blades
    • Initial damage reduced to 60/85/110/135/160 from 60/90/120/150/180
  • Shunpo
    • Damage reduction duration reduced to 1.5 seconds from 3
  • Death Lotus
    • Total ability power ratio increased to 2.0 from 1.75
Kennen
  • Slicing Maelstrom
    • No longer has an energy cost
Lulu
  • Pix, Faerie Companion
    • Damage adjusted to 9-105 from 15-87
Master Yi
  • Meditate
    • Total heal amount increased to 200/350/500/650/800 from 140/280/420/560/700
    • Total ability power ratio reduced to 2.0 from 4.0
    • Mana cost reduced to 50/65/80/95/110 from 70/80/90/100/110
Miss Fortune
  • Bullet Time
    • Bonus attack damage ratio reduced to 0.35 from 0.45
    • Targeting cone is now attached to Miss Fortune
Nasus

Nasus now gains double the bonus from Siphoning Strike when it’s used to kill more significant (“large”) targets such as enemy champions, cannon minions, the giant wolf or even Baron Nashor. This change reinforces the game’s general reward structure, wherein more important units provide additional rewards.

  • Siphoning Strike
    • Permanent damage bonus is now doubled to 6 when killing a champion, large minion or large monster
Nunu

These changes are focused on forcing Nunu to play more actively in his support role by reducing the power he passively contributes to his allies.

  • Base movement speed increased to 350 from 340
  • Blood Boil
    • Duration reduced to 12 seconds from 15
    • Attack speed bonus reduced to 25/30/35/40/45% from 25/35/45/55/65%
    • Movement speed bonus reduced to 8/9/10/11/12% from 11/12/13/14/15%
Olaf
  • Undertow
    • Slow now fades over the duration
  • Vicious Strikes
    • Cooldown increased to 16 seconds from 12
  • Ragnarok
    • No longer passively grants bonus armor penetration
    • Now only grants bonus armor penetration while active
Shaco
  • Deceive
    • Range reduced to 400 from 500
  • Two-Shiv Poison
    • Slow reduced at earlier ranks to 10/15/20/25/30% from 20/22.5/25/27.5/30%
Shen
  • Ki Strike
    • Cooldown reduction per attack reduced to 1 second from 1.5
    • Cooldown reduction per attack while Feint is active reduced to 2 seconds from 3
Sion

Sion now receives twice the bonus stats from Enrage when he uses it to kill more significant (“large”) targets such as enemy champions, cannon minions, the giant wolf or even Baron Nashor. This change reinforces the game’s general reward structure, wherein more important units provide additional rewards.

  • Enrage
    • Permanent max health bonus is now doubled to 2/3/4/5/6 upon killing a champion, large minion or large monster
Tristana
  • Rapid Fire
    • Mana cost reduced to 50 from 80
  • Explosive Shot
    • Damage increased to 110/150/190/230/270 from 110/140/170/200/230
Tryndamere
  • Base Attack Speed increased to 0.670 from 0.644
  • Fury decay now begins after 8 seconds of being out of combat from 5 seconds
Veigar

Veigar now receives twice the bonus stats from Baleful Strike when he uses it to kill more significant (“large”) targets such as enemy champions, cannon minions, the giant wolf or even Baron Nashor. This change reinforces the game’s general reward structure, wherein more important units provide additional rewards.

  • Baleful Strike
    • Permanent ability power gain is now doubled to 2 when killing a champion, large minion, or large monster
Vi
  • Updated Recommended Items
  • Vault Breaker
    • Fixed a bug where Vault Breaker's area of effect was inconsistent at the end area of the dash
    • Fixed a bug where Improved Recall was refunding Vault Breaker's cooldown and mana cost
  • Excessive Force
    • Fixed a bug where Excessive Force could fire multiple times if used on an invulnerable target or while blinded
Volibear

Volibear’s base attack speed was below average for an attack-based melee champion. This change helps address this deficiency and helps him clear the jungle.

  • Base attack speed increased to 0.658 from 0.625
Items
  • Seeker's Armguard (New Item)
    • Recipe: Cloth Armor + Cloth Armor + Amplifying Tome + 125 gold = 1160 gold
    • +30 armor
    • +25 ability power
    • Unique passive: Kills grant 0.5 bonus armor and ability power. This bonus stacks up to 30 times.
  • Zhonya's Hourglass
    • Recipe changed: Seeker's Armguard + Needlessly Large Rod + 650 gold = 3410 gold (from 3100)
    • Ability Power increased to 120 from 100
  • Sightstone

    These changes are to reduce the excessive amount of early vision teams can acquire with little cost. This should create more opportunities to gank and reward counter play, especially for junglers.

    • Recipe changed: Ruby Crystal + 475 gold = 950 gold (from 700)
    • Health increased to 180 from 100
    • Gold reward for Sightstone wards increased to 25 from 10
  • Ruby Sightstone

    These changes are to reduce the excessive amount of early vision teams can acquire with little cost. This should create more opportunities to gank and reward counter play, especially for junglers.

    • Total cost increased to 1550 gold from 1300
    • Health increased to 360 from 300
    • Gold reward for Ruby Sightstone wards increased to 25 from 10
  • Giant's Belt
    • Health reduced to 380 from 400
  • Warmog's Armor
    • Recipe changed: Giant's Belt + Ruby Crystal + Rejuvenation Bead + Rejuvenation Bead = 2830 gold (from 2650)
  • Sunfire Cape
    • Combine cost increased to 930 gold from 780 (total cost increased to 2650 gold from 2500)
  • Fiendish Codex

    This change allows Fiendish Codex and its various build paths to be more versatile and universally attractive for ability power champions.

    • Faerie Charm removed from recipe
    • Total cost is now 820 gold from 1000
    • No longer grants any mana regen
  • Nashor's Tooth
    • Combine cost reduced to 200 gold from 250 (total cost reduced to 2270 gold from 2500)
    • No longer grants any mana regen
  • Banner of Command
    • Recipe changed: Fiendish Codex + Emblem of Valor + 890 gold = 2360 gold (from 2400)
  • Deathfire Grasp
    • Recipe changed: Fiendish Codex + Needlessly Large Rod + 880 gold = 3300 gold (from 3000)
    • Ability power increased to 120 from 100
  • Morellonomicon
    • Recipe changed: Faerie Charm + Fiendish Codex + Kage's Lucky Pick + 435 gold = 2200 gold
  • Athene's Unholy Grail
    • Combine cost reduced to 900 from 920 (total cost reduced to 2600 gold from 2800)
  • The Bloodthirster
    • Combine cost increased to 850 gold from 650 (total cost increased to 3200 gold from 3000)
  • The Black Cleaver

    We are now fairly comfortable with Black Cleaver’s strategic niche, but we want to scale back some excess power.

    • Health reduced to 200 from 300
    • Maximum stacks increased to 5 from 4
    • Armor reduction per stack reduced to 5% from 6%
    • Fixed a bug where spells were applying more reduction than intended
  • Trinity Force
    • Combine cost reduced to 3 gold from 300 (total cost reduced to 3903 gold from 4200)
  • Spirit Stone
    • Combine cost reduced to 40 gold from 140 (total cost reduced to 700 gold from 800)
  • Spirit of the Spectral Wraith
    • Combine cost reduced to 100 gold from 400 (total cost reduced to 2000 gold from 2400)
  • Frozen Heart
    • Combine cost reduced to 400 gold from 500 (total cost reduced to 3000 gold from 3100)
  • Doran's Shield
    • Health regen per 5 seconds increased to 8 from 5
Matchmaking
  • The matchmaking system will now take into account matchmaking rating and number of wins in the player's current queue when creating matches
General
  • We've made database upgrades which have cleared displayed match history in player profiles. All stats are still stored, but your previous 10 games will not show up.
  • Tenacity now appears on the character sheet as a stat.
    • All champions with abilities that reduce the duration of disabling effects now gain tenacity instead.
      • e.g. Singed, Trundle, Irelia, Garen, etc.
    • Champion tenacity stacks with item tenacity, mastery tenacity and cleanse.
  • Fixed a bug where Rengar and Kha'zix "On The Hunt" quest might fail to activate when Kha'zix was dead.
  • Fixed a bug where chat messages from Anivia would display the incorrect champion name while she was in egg form.
  • Inhibitors and turrets now have kill callouts.
Co-op vs AI
  • Bots will occasionally chat at the beginning and end of games
  • Added Jarvan IV bot to all maps
  • Improved retreat logic for bots with dashes.
Preseason Balance Update 2
Thresh, the Chain Warden
  • Thresh is still undergoing PBE testing, and will be released at a later date. Stay tuned for more information on the Chain Warden!
Alistar
  • Base movement speed increased to 330 from 325
  • Headbutt
    • Range increased to 650 from 600
Amumu
  • Cursed Touch
    • Magic resist reduction reduced at later levels to 15/20/25 from 15/25/35
Show more
Annie
  • Disintegrate
    • Mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100
  • Incinerate
    • Targeting cone is now attached to Annie
  • Molten Shield
    • Cooldown reduced to 10 seconds from 16
    • Duration reduced to 5 seconds from 8
Blitzcrank
  • Mana Barrier
    • Cooldown increased to 90 seconds from 60
  • Rocket Grab
    • Will now give vision when it hits a target
Cho'Gath
  • Feral Scream
    • Targeting cone is now attached to Cho'Gath
Corki
  • Gatling Gun
    • Mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100
Diana
  • Pale Cascade
    • Orb detonation has been adjusted to better match Diana’s basic attack range
    • Shield duration increased to 5 seconds from 4
  • Lunar Rush
    • Cast range increased to 825 from 750
Evelynn
  • Hate Spike
    • Mana cost increased to 16/22/28/34/40 from 14/18/22/26/30
    • Bonus attack damage ratio increased to 0.5 from 0.4
  • Ravage
    • Damage reduced at later ranks to 35/55/75/95/115 from 35/60/85/110/135
    • Bonus attack damage ratio increased to 0.5 from 0.4
  • Agony's Embrace
    • Damage changed to 15/20/25% of the target's current health from 15/20/25% of their max health
    • Cooldown increased to 150/120/90 seconds from 120/90/60
    • Cast range reduced to 650 from 800
Ezreal
  • Base attack speed reduced to 0.625 from 0.665
Kassadin
  • Force Pulse
    • Fixed an issue where Force Pulse would sometimes fire backward after using Rift Walk.
Katarina
  • Base movement speed reduced to 345 from 350
  • Sinister Steel
    • Movement speed adjusted to 15/20/25/30/35% from 12/20/28/36/44%
Kennen
  • Basic attack has been retuned so it’s more responsive
Kha'Zix
  • Unseen Threat
    • Damage reduced at later levels to 15-190 from 15-220
    • Slow reduced to 25% from 35%
  • Taste Their Fear
    • Bonus attack damage ratio reduced to 1.5 from 1.6
    • Isolation bonus attack damage ratio reduced to 2.0 from 2.4
Lee Sin
  • Safeguard
    • Fixed a bug where the tooltip incorrectly stated that Lee Sin regained energy when the shield was broken
  • Iron Will
    • No longer grants armor while active
    • Life steal and spell vamp increased to 5/10/15/20/25% from 5/9/13/17/21%
  • Cripple
    • Slow amount reduced at earlier ranks to 20/30/40/50/60% from 30/37.5/45/52.5/60%
    • Range reduced to 600 from 800
Mordekaiser
  • Siphon of Destruction
    • Targeting cone is now attached to Mordekaiser
Nami
  • Base movement speed increased to 335 from 330
  • Aqua Prison
    • Cooldown reduced to 14/13/12/11/10 seconds from 16/14.5/13/11.5/10
  • Tidal Wave
    • Missile speed increased to 850 from 750
Rengar
  • Bonetooth Necklace
    • Now grants +5 Attack Damage
  • Unseen Predator
    • Fixed a bug where Rengar could leap while rooted
  • Savagery
    • Attack speed duration increased to 4 seconds from 3
    • Fixed a bug where Savagery could be used three times consecutively
  • Battle Roar
    • Empowered Battle Roar now heals for 60-400 (based on champion level) instead of 10% of Rengar’s health
  • Thrill of the Hunt
    • Initial delay reduced to 1 second from 1.25 (still can be delayed up to 3 seconds)
    • Stealth duration increased to 7 seconds from 5
Riven
  • Base health regen reduced to 6 from 10.4
  • Health regen per level reduced to 0.5 from 0.9
  • Valor
    • Shield amount increased to 70/100/130/160/190 from 60/90/120/150/180
  • Blade of the Exile
    • Cooldown increased to 110/80/50 seconds from 75/60/45
    • Targeting cone is now attached to Riven
Shaco
  • Hallucinate
    • Controlling the clone no longer reveals Shaco in brush
    • Fixed a bug that prevented Shaco from casting Hallucinate for the rest of the game in certain circumstances
Syndra
  • Transcendent
    • Now increases range on Unleashed Power by 75 at max rank
  • Scatter the Weak
    • Cooldown reduced at later ranks to 18/16.5/15/13.5/12 seconds from 18/17/16/15/14
Talon
  • Noxian Diplomacy
    • Bleed damage reduced to 10/20/30/40/50 from 18/36/54/72/90
    • Bleed bonus attack damage ratio reduced to 1 from 1.2
  • Cutthroat
    • Fixed a bug where the damage amplification did not actually apply
    • Fixed an bug that sometimes caused Talon’s Rake to fire backwards after using Cutthroat.
  • Shadow Assault
    • Damage reduced at later ranks to 120/170/220 from 120/190/260
    • Bonus attack damage ratio reduced to 0.75 from 0.9
Udyr
  • Monkey's Agility
    • Now additionally increases Udyr's armor and magic resist by 4% per stack
Vi
  • Vault Breaker
    • Fixed a bug where Vault Breaker would sometimes not refund mana or cooldown when interrupted
    • Fixed a bug where interrupting Vault Breaker would sometimes render Vi unable to cast spells
    • Fixed a bug where Vault Breaker's stun duration was sometimes shorter than intended
    • Fixed a bug where Vi would sometimes stop attacking after hitting a champion with Vault Breaker
  • Excessive Force
    • Increased the responsiveness of Vi's attacks after using Excessive Force
  • Assault and Battery
    • Fixed a bug where targets could cast spells after being knocked into the air
    • Fixed a bug where characters with stealth could cause Assault and Battery to miss
    • Fixed a bug where damage was not applied to targets immune to disable effects
Ziggs
  • Short Fuse
    • The cooldown indicator now more accurately shows when Short Fuse is available.
Summoner's Rift
  • Jungle
    • Wraith
      • Base gold increased to 30 from 25
      • Base health increased to 1000 from 750
    • Lesser Wraith
      • Base health reduced to 150 from 250
    • Giant Wolf
      • Base gold increased to 55 from 40
      • Base health increased to 1100 from 900
    • Wolf
      • Base health reduced to 200 from 300
    • Golem
      • Base gold increased to 55 from 45
      • Base health increased to 1200 from 1000
    • Small Golem
      • Base health reduced to 300 from 500
Items
  • Item tooltips have been revised to improve consistency
  • Manamune
    • Attack damage increased to 20 from 10
  • Archangel's Staff
    • Ability power increased to 60 from 50
    • Mana charge amount increased to 6 from 5
  • Crystalline Flask
    • Cost increased to 345 from 225
    • Now restores 120 health and 60 mana over 12 seconds from 100 health and 40 mana over 10 seconds per charge
  • Mikael's Crucible
    • Can no longer target allied minions
  • Last Whisper
    • Combine cost increased to 1025 from 860 (total cost is now 2300 from 2135)
  • Hextech Gunblade
    • Spell vamp is now UNIQUE
  • Iceborne Gauntlet
    • Duration of slow field reduced to 2 seconds from 3
    • Slow percentage reduced to 30% from 35%
    • Slowing field now displays team color rings
  • Philosopher's Stone
    • Now correctly grants 5 gold per 10 seconds (was 4 gold per 10 seconds)
  • Enchantment: Homeguard
    • Homeguard now works immediately after purchasing the enchant
  • Spirit of the Elder Lizard
    • Now grants +10% cooldown reduction
  • Spirit of the Spectral Wraith
    • Ability power increased to 50 from 40
    • Cooldown reduction is no longer UNIQUE
  • Sanguine Blade
    • Combine cost reduced to 500 gold from 800
    • Attack damage increased to 65 from 60
    • Attack damage per stack increased to 6 from 5
    • Max stacks reduced to 5 from 7
  • Blackfire Torch
    • New recipe: Kage's Lucky Pick + Fiendish Codex + Haunting Guise
    • Total gold cost: 3950 (combine cost: 700)
    • Ability power increased to 80 from 70
    • Cooldown reduction increased to 20% from 10%
    • Now grants 10 mana regeneration per 5 seconds
  • Will of the Ancients
    • New recipe: Kage's Pick + Hextech Revolver
    • Total gold cost is now 2550 (combine cost: 585)
  • Twin Shadows
    • Ability power reduced to 40 from 50
    • Magic resist increased to 40 from 30
    • Movement speed increased to 6% from 5%
  • Banner of Command
    • Ability power reduced to 40 from 50
    • Now grants 10% cooldown reduction
  • Banshee's Veil
    • Combine cost increased to 600 from 490 (total cost is now 2610 from 2500)
    • Health increased to 400 from 300
  • Ninja Tabi
    • Once again reduces 10% damage from all basic attacks, rather than only champion basic attacks
  • Liandry's Torment
    • Health increased to 300 from 200
    • Ability power reduced to 60 from 70
  • Wooglet's Witchcap
    • New recipe: Blasting Wand + Blasting Wand + Chain Vest
    • Total gold cost: 3500 (combine cost: 1060)
    • Armor reduced to 40 from 50
  • Hextech Sweeper
    • New UNIQUE passive - Trap Detection: Nearby stealthed enemy traps are revealed
  • Grez's Spectral Lantern
    • Attack damage reduced to 20 from 25
  • Lightbringer - Remade!
    • New recipe: Grez's Spectral Lantern + Pickaxe
    • Total gold cost: 2425 (combine cost: 300)
    • +50 attack damage
    • +20 armor
    • +12% life steal
    • UNIQUE passive - Vanquish: Basic attacks have a 20% chance to deal 100 bonus magic damage (doubled for non-champions)
    • UNIQUE passive - Trap Detection: Nearby stealthed enemy traps are revealed
    • UNIQUE active: Cover s a target area in a stealth-detecting mist that grants vision for 10 seconds (60 second cooldown)
Masteries
  • Pickpocket
    • Now displays a buff timer after attacking to show the time before gold can be earned again
Twisted Treeline
  • Speed Shrine removed! There’s now a Ghost Relic in its place.
    • The Ghost Relic replenishes 94-315 health and a small amount of your ability resource. It also grants a brief speed boost.
    • The Ghost Relic spawns at 1:55 and respawns every 90 seconds.
  • New items now available
    • Lightbringer
    • Runic Bulwark
    • Ohmwrecker
Proving Grounds
  • New items now available
    • Blade of the Ruined King
Co-op vs AI
  • Bots are now more likely to use activatable items.
  • Added Darius Bot to Co-op vs AI on all maps.
  • Fixed a bug where Shen Bot wasn't casting Stand United.
  • Co-op vs AI will now properly display as a Co-op vs AI match instead of a 5v5 pvp match.
Spectator
  • Gold totals with more than three digits will now include punctuation for easier readability
  • Directed camera positioning will now take the health bars for Baron and Vilemaw into account
  • Fixed a bug that could cause directed camera to focus on recalling champions even with no enemies nearby
  • Added spectator chat callouts for powerful items such as Athene's Unholy Grail and Blade of the Ruined King
Ranked
  • Added a new provisional medal for players and teams that are in their placement matches
    • All players and teams have been temporarily set to this medal in preparation for Season 3
UI
  • Improvements to the item shop
    • Holding the CTRL key while clicking on categories in the All Items tab will now select multiple categories, similar to using the check boxes
    • Fixed a bug where the item shop could show you as owning more of an item than you actually have
    • Fixed a bug where items in the recommended item pane would light up even if you couldn't afford the item
    • Fixed a bug where items that could not be sold were showing a sell value
    • Improved the responsiveness of double clicking to purchase items
    • Improved the performance of the item shop during various item updates (opening the item shop, searching, purchasing and selling)
  • Adjusted the graphics for the borders on vote tallies in the surrender display
General
  • Turrets
    • Now prioritize minions in the following order:
      • Player-owned minions (ex: Tibbers, Zyra Plants)
      • Super Minions, Cannon Minions
      • Melee Minions
      • Caster Minions
  • Added keybindings for Self Casting Items
  • Fixed keybinding for Show/Hide HUD
  • Changed the "Ended Killing Spree" chat messages to better indicate that the number shown is the total gold received for the kill
  • Fixed a bug where players couldn’t send chat messages at end of game
  • Fixed a bug where champions affected by near-sightedness (Graves's Smokescreen, Nocturne's ultimate) could attack their team mates
  • The Minimap has been improved:
    • Wards now show special icons on the minimap
    • Players are outlined in blue while recalling
    • Players are outlined in orange while using teleport
  • Teleport is now colored based on enemy/ally team
  • Fixed an issue that was causing player health bars and ultimate indicators in the team UI to update too slowly
  • Fixed an issue where purchasing a legendary item (ex: Runic Bulwark, Blade of the Ruined King) would consume all components of a lower tier instead of just those necessary for the recipe
  • Fixed a rare issue where certain spells (ex: Ezreal’s Mystic Shot) could land an unintentional critical hit
  • Hovering over your attack damage stat will display your champion's auto attack range
  • You may now unlock the game camera while holding down your mouse button on the minimap
  • Pinging a tower in the basic tutorial will no longer display an unlocalized string
  • The camera snap that occurs when you respawn can be disabled by setting "DisableCameraSnapOnRespawn=1" in the [General] section of Game.cfg
  • You now have a few extra seconds to finish a kill streak if the target is the last member of the team alive
  • Muting a player will now mute that player's emote sounds
  • Added teammate chat callouts for new items such as Sightstone, Mikael's Crucible and Ohmwrecker
  • Fixed a bug preventing buff durations from drawing on the target frame
Preseason Balance Update 1
Cho'Gath
  • Carnivore health restore adjusted to 20-71 from 34-68
Diana
  • Crescent Strike
    • Base damage reduced to 60/95/130/165/200 from 70/110/150/190/230
  • Pale Cascade
    • Orb detonation damage radius reduced
    • Adjusted orb hit box to better match the visual effect
  • Moonfall
    • Maximum pull distance reduced
  • Lunar Rush
    • Cast range reduced to 750 from 900
Show more
Elise
  • Volatile Spiderling
    • Fixed a bug where Volatile Spiderlings were only lasting for 2.5 seconds, rather than the intended 3 seconds
  • Skittering Frenzy
    • Now immediately starts Elise attacking at her faster attack speed, rather than waiting until her next attack starts
Fiora
  • Blade Waltz
    • The cooldown and manacost are refunded if Fiora is suppressed while casting Blade Waltz before it has started to have any effect
Master Yi
  • Alpha Strike
    • Initial cast time reduced
    • Chance to deal bonus minion damage adjusted to 50% at all ranks from 20/30/40/50/60%
    • Bonus minion damage adjusted to 260/320/380/440/500 from 400 at all ranks
  • Meditate
    • Reduced the startup time before channeling
  • Wuju Style
    • Cooldown reduced at later ranks to 25/23/21/19/17 seconds from 25 seconds at all ranks
Nidalee
  • Nidalee and all her skins are looking stunningly stylish after receiving a complete Visual Upgrade this patch.
Rengar
  • Battle Roar
    • Base damage reduced to 50/80/110/140/170 from 60/100/140/180/220
    • Heal reduced to 10% from 15%
  • Thrill of the Hunt
    • Fade time increased to 1.25 from .75 seconds
    • Now has fade pushback time (1 second per hit, up to 3 seconds)
Teemo
  • Toxic Shot
    • Ability Power ratio on impact reduced to 0.3 from 0.4
  • Noxious Trap
    • Damage reduced at later ranks to 200/325/450 from 200/400/600
    • Fixed: Tooltip now indicates the correct cooldown
Zyra
  • Rise of the Thorns
    • Damage reduced to 100-440 from 124-549
    • Missile Speed reduced to 1900 from 2200
    • Missile Width reduced to 70 from 90
  • Grasping Roots
    • Missile Speed reduced to 1150 from 1325
  • Vine Lasher
    • Fixed a bug where the plant was sometimes slowing by more than 30%
Items
  • Aegis of the Legion/Runic Bulwark
    • Fixed a bug where the Legion Aura from both items was stacking on teams
  • Blackfire Torch
    • Fixed a tooltip inconsistency with the cooldown reduction value
  • Brutalizer
    • Flat Armor Penetration reduced to 10 from 15
  • Spirit Visage
    • Fixed a bug where the item was healing for less than intended
  • The Black Cleaver
    • Armor Reduction per stack reduced to 6.25% from 7.5% (Maximum reduction is now 25% from 30%)
    • Flat Armor Penetration reduced to 10 from 15 and is now UNIQUE
  • Youmuu’s Ghostblade
    • Flat Armor Penetration is now UNIQUE
Summoner Spells
  • Smite damage increased to 490-1000 from 445-870
Twisted Treeline
  • Changed altar capture mechanics
    • Taking damage while capturing an altar will now cancel the capture and prevent capturing for 2 seconds
    • Capture interruptions will be denoted by a shiny particle
Crystal Scar
  • Tweaked global aura
    • Armor penetration removed
    • Magic penetration removed
    • Energy champions now receive 2 bonus energy per second
    • Fury champions now benefit from the aura
      • Tryndamere receives 33% bonus Fury for attacks, critical strikes, and kills
      • Renekton receives 33% bonus Fury for attacks
      • Shyvana receives 25% bonus Fury for attacks
    • Healing reduction now only affects self-heals and regeneration
  • Reduced ranged minion base magic resistance by 5
  • Reduced super melee minion base magic resistance by 15
Crystal Scar and Proving Grounds
  • Health Relics will now grant Fury
    • Tryndamere receives 10 Fury
    • Renekton receives 20 Fury
    • Shyvana receives 6 Fury
Summoner Name Changes
  • Several million inactive summoner names in NA, EUW and EUNE have been made available for purchase
  • Summoner name changes are 650 RP (50% off) in the Other tab of the Store until December 26
Ward Skins
  • Two Snowdown Showdown ward skins can be placed in-game for free during the holiday
  • The ward skins can be activated and deactivated in the Ward Skins tab in the Store
  • The ward skins will be removed from all accounts at the end of Snowdown Showdown
Gift Center
  • The Gift Center will be accessible in the Store through December 26
  • Players may purchase RP, champions and skins for summoners that were on their friends list in early December
  • Only new purchases can be gifted – not pre-owned content or RP
  • There are several additional restrictions on gifting, including:
    • Only Level 20+ summoners can send gifts
    • Only Level 10+ summoners can receive gifts
    • Summoners with active bans cannot send gifts
    • Rioters are ineligible to send gifts
    • A maximum of 3 RP gifts and 3 gifts of other types can be sent per day
    • A maximum of 15,000 RP can be gifted per day
    • Payment information must be re-entered for each RP gift
General
  • Consumable items now display a stack count in the scoreboard
  • Fixed a bug where Honor animations would sometimes play more than once for users that have already unlocked the crest
  • Fixed a rare bug where the incorrect Honor animation would play for users with a lot of Honor
  • Friend Notes
    • You can now add and edit notes about your friends by right-clicking their name or clicking on the note icon that appears when you hover over their name. You may view friend notes by hovering over the note icon that appears once you have saved a note for that friend. Friend notes are tied to your account and can be accessed anywhere you log into League of Legends
  • Changes have been made to the scoreboard to improve readability
  • Adjustments have been made to the in-game chat box font size
  • Fixed a bug that caused the game to crash when closing the shop while the scoreboard was open
Preseason 3 Patch Notes
That's right, the moment a lot have players have been waiting for is almost here. There are a great deal of changes in this patch. However we have you covered with updated guides, detailed blog posts, as well as Riot's official preseason patch site!
Show more
Summoner's Rift
  • Gold adjustments
    • Ambient gold gain increased to 16 per 10 seconds from 13 per 10 seconds - gold gained from farming lane minions and jungle monsters have been slightly reduced to compensate
    • Melee Minion
      • Base gold value reduced to 20 from 22
    • Ranged Minion
      • Base gold value reduced to 15 from 16
    • Siege Minion
      • Base gold value increased to 40 from 27
      • Scaling gold value based on time increased to 1 from 0.5
    • Minion gold values now update more often on a 90 second interval instead of 180
  • Kill and Death streak adjustments
    • Kill Streak bonus now caps at 500 Gold, down from 600 Gold.
    • Kill Streaks and Death Streaks now accelerate faster by roughly 50%.
      • Example: A player with a 4 kill streak will be worth 500 gold - compared to before which required an 8 kill streak.
      • Example: A player with a 4 death streak will be worth 126 gold - compared to before which required a 6 death streak.
  • Assist Gold
    • The bonus gold added for multiple players participating in a kill has been reduced to 150% from 158%.
  • Jungle
    • Overview
      • Initial difficulty of all jungle camps has been increased
      • Camp difficulty and rewards have been re-distributed more into the large monster in each camp
      • Scaling difficulty and rewards of the primary jungle camps have been significantly increased
      • Overall rewards have been re-distributed between the 3 primary jungle camps (Wolves, Wraiths, Golems) to better match their difficulty and convenience
      • New jungle items have been added to the store and old jungle items have been adjusted
    • Leashing has been changed
      • Jungle monsters now attack the closest target rather than chasing their original target
      • Whenever jungle monsters switch targets it counts as a “leash” - the maximum amount of leashes after which jungle monsters will reset has been increased to 10 from 3
      • Jungle monsters now deal 50% bonus damage to non-champions (ex: Malzahar's Voidlings, Shaco's Jack in the Box)
    • The “Banking” system that caused jungle monsters that have stayed alive for a long duration to have slightly increased rewards has been removed
    • Giant Wolf
      • Base Health increased to 900 from 550
      • Health per minute increased to 40 from 31
      • Base Attack Damage increased to 35 from 24
      • Attack Damage per minute increased 0.7 from 0.44
      • Base Gold increased to 44 from 40
      • Gold per minute increased to 0.65 from 0.43
      • Base Experience increased to 153 from 128
      • Experience per minute increased to 2.3 from 1.5
      • Movement Speed reduced to 443 from 510
      • Critical Strike damage reduced to 150% from 300%
    • Wolf
      • Base Health reduced to 300 from 360
      • Health per minute increased to 25 from 16.5
      • Base Attack Damage reduced to 8 from 14
      • Attack Damage per minute increased to 0.43 from 0.286
      • Base Gold reduced to 4 from 5
      • Gold per minute increased to 0.081 from 0.054
      • Experience per minute increased to 0.32 from 0.2136
      • Movement Speed reduced to 443 from 510
      • Critical Strike damage reduced to 150% from 200%
    • Wraith
      • Base Health increased to 750 from 400
      • Health per minute increased to 39 from 28
      • Base Attack Damage increased to 35 from 25
      • Attack Damage per minute increased to 0.75 from 0.5
      • Base Gold reduced to 25 from 33
      • Gold per minute increased to 0.72 from 0.48
      • Base Experience reduced to 103 from 105
      • Experience per minute increased to 2.1 from 1.4
      • Attack Range reduced to 300 from 650
    • Lesser Wraith
      • Base Health reduced to 250 from 275
      • Health per minute increased to 18 from 12.1
      • Base Attack Damage reduced to 10 from 17
      • Attack Damage per minute increased to 0.33 from 0.2195
      • Base Gold reduced to 3 from 4
      • Gold per minute increased to 0.054 from 0.036
      • Base Experience reduced to 15 from 22
      • Experience per minute increased to 0.16 from 0.1064
    • Big Golem
      • Base Health increased to 1000 from 950
      • Health per minute increased to 48 from 37
      • Attack Damage per minute increased to 1.6 from 1.05
      • Base Gold increased to 45 from 40
      • Gold per minute increased to 0.8 from 0.38
      • Base Experience increased to 137 from 117
      • Experience per minute increased to 2.4 from 1.55
      • Movement Speed increased 350 from 300
      • Attack Range increased to 150 from 100
      • Magic Resist reduced to -10 from 0
    • Golem
      • Base Health increased to 500 from 450
      • Health per minute increased to 37 from 25
      • Attack Damage per minute increased to 1.3 from 0.84
      • Gold per minute increased to 0.23 from 0.15
      • Experience per minute increased to 1.6 from 1.08
      • Movement Speed increased to 350 from 300
      • Attack Range increased to 150 from 100
      • Magic Resist reduced to -10 from 0
    • Ancient Golem
      • Base Health increased to 1500 from 1350
    • Lizard Elder
      • Base Health increased to 1500 from 1350
    • Young Lizard
      • Base Health increased to 300 from 250
    • Dragon
      • Base Health increased to 3500 from 3200
      • Health per minute increased to 240 from 220
      • Attack Range reduced to 350 from 500
    • Baron Nashor
      • Base Health increased to 8800 from 8000
      • Health per minute increased to 140 from 125
Twisted Treeline
  • Increased low level death times and slightly decreased high level death times
  • Reduced the amount of experience split by two and three nearby players
  • Clarified the mana regeneration bonus on the altar tooltips
  • Tweaked Altar vision rules
    • Neutral altars will no longer grant vision
    • Stealthed champions can no longer capture altars
    • Evelynn will be revealed if within 300 distance of a capturable altar (this is to allow her to capture altars without expending spell cooldowns to forcibly remove herself from stealth)
  • Items
    • Blackfire Torch
      • Reduced magic penetration from 20 to 15
      • Decreased maximum charges from 25 to 18
      • Decreased the duration of the burn effect from 3 to 2 seconds
      • Increased the delay between charge gains from 1 to 1.5 seconds
      • Increased the burn amount from 1.67% to 1.75% of max health per second
      • Fixed a bug that caused the first tick of burn to not consume a charge
    • Grez's Spectral Lantern
      • New Recipe: Cloth Armor + Vampiric Scepter
      • Total Gold Cost: 1250 (combine cost: 150)
      • +25 Attack Damage
      • +20 Armor
      • +12% Life Steal
      • Unique Passive: Your basic attacks against minions and monsters have a 20% chance to deal 200 bonus magic damage.
      • Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds (1 minute cooldown).
    • Temporarily disabled Lord Van Damm's Pillager (conflicts with new Black Cleaver)
    • Temporarily disabled Wicked Hatchet (conflicts with new Executioner's Calling)
    • The following new Season 3 items are disabled:
      • Hunter's Machete
      • Madred’s Razors (reworked)
      • Spirit Stone and its upgrades
      • Liandry's Torment
      • Homeguard Enchant
      • Ohmwrecker
      • Sightstone
      • Ruby Sightstone
      • Runic Bulwark
Crystal Scar
  • Increased global mana regeneration aura from 1.5% to 2% bonus regeneration per 1% of mana missing
  • The following new Season 3 items are disabled:
    • Hunter's Machete
    • Spirit Stone and its upgrades
    • Liandry's Torment
    • Homeguard Enchant
    • Ohmwrecker
    • Sightstone
    • Ruby Sightstone
Proving Grounds
  • The following new Season 3 items are disabled:
    • Hunter's Machete
    • Spirit Stone and its upgrades
    • Homeguard Enchant
    • Ohmwrecker
    • Sightstone
    • Ruby Sightstone
    • Crystalline Flask
General (Stats)
  • Basic Cost for Stats
    • Attack Damage has generally been made cheaper by roughly 5 to 10%.
    • Attack Speed has generally been made more expensive by roughly 20%
    • Armor and Magic Resistance has generally been made more expensive by roughly 10 to 20%
    • Basic items have had their statistics and gold values adjusted to match.
  • Premiums for Tier 3 items
    • Gold premiums on Tier 3 items have generally been reduced across the board. This means that the deeper the build tree - generally the less statistics the item gives or the more expensive it will be compared to before.
  • Penetration Changes
    • % Penetration now applies before Flat Penetration. This means that combining the two statistics will amplify the effect of both - compared to live which reduced the effectiveness of both.
    • Last Whisper's Armor Penetration reduced to 35% from 40%
    • Void Staff's Magic Penetration reduced to 35% from 40%
    • Haunting Guise Magic Penetration reduced to 15 from 20
    • Sorcerer's Shoes Magic Penetration reduced to 15 from 20
  • Movement Speed
    • Movement Speed bonus on all Boot items has been reduced by 25
    • Base Movement Speed on all champions has been increased by 25
Items
  • Removed
    • The following items have been removed and items that build out of them have had their recipe changed:
      • Meki Pendant, Regrowth Pendant, Force of Nature, Ionic Spark, Moonflair Spellblade, Cloak and Dagger, Elixir of Agility, Leviathan, Soul Shroud, Heart of Gold, Madred’s Bloodrazor
  • Reworked
    • The following items have been changed and have had their passives and statistics modified:
      • Malady, Phantom Dancer, Zeke's Herald, Guardian Angel, Lich Bane, Eleisa's Miracle, Randuin's Omen, Deathfire Grasp, Guinsoo's Rageblade, Tiamat, Black Cleaver, Tear of the Godess, Archangel's Staff, Manamune, Executioner's Calling, Morello's Evil Tome, Warmog's Armor, Avarice Blade, Aegis of the Legion, Hextech Gunblade
  • New Items
    • The following items are new and will be available on Summoner's Rift:
      • Jungle-Focused: Hunter's Machete, Spirit Stone, Spirit of the Ancient Golem, Spirit of the Spectral Wraith, Spirit of the Elder Lizard
      • Support-Focused: Shard of True Ice, Mikael's Crucible, Banner of Command, Twin Shadows
      • Attack-Focused: Runaan's Hurricane, Zephyr, Sword of the Divine, Mercurial Scimitar, Liandry's Torment, Statikk Shiv
      • Defense-Focused: Frozen Fist, Ohmwrecker
  • Boot Upgrades
    • All Tier 2 boots can now be upgraded further with an enchantment for a gold cost - All Tier 2 boots share from the same pool of enchantments.
      • Enchantment - Alacrity: Increases Movement Speed by 15.
      • Enchantment - Furor: Dealing damage to a champion with a single target attack or spell grants you a movement speed boost that decays over 2 seconds.
      • Enchantment - Distortion: Your Ghost, Teleport and Flash cooldowns are reduced by a percentage.
      • Enchantment - Captain: Allied champions moving towards you gain a movement speed boost. Additionally, nearby allied minions gain a large movement speed bonus.
      • Enchantment - Homeguard: Being at fountain instantly restores your health and mana. Additionally, you gain a very large movement speed boost that decays over 8 seconds. This passive is disabled if you are in combat.
Summoner Spells
  • Barrier
    • Now available on Summoner's Rift and Crystal Scar
    • Cooldown increased to 210 seconds from 125
    • Shield amount reduced to 95 + 20 per level from 100 + 25 per level
    • Improved Barrier increases the shield amount by 20 instead of reducing the cooldown by 20 seconds
    • Shield duration reduced to 2 seconds from 4 seconds
  • Clairvoyance
    • Duration increased to 5 seconds from 4
    • Cooldown reduced to 60 seconds from 70
    • Radius reduced to 1200 from 1400
    • Improved Clairvoyance now maintains sight on units revealed by Clairvoyance for 5 seconds instead of extending the duration by 2 seconds
  • Clarity
    • Now restores 40% maximum Mana to you and nearby allies
    • Improved Clarity now increases the Mana restoration by 25%, up from 20% (total 50% max Mana to you and allies)
  • Exhaust
    • Now reduces Attack Speed by 50%
    • Movement Speed reduction reduced to 30% from 40%
    • Now reduces all damage dealt by 30% from 70% for attacks and 30% from abilities/items.
  • Flash
    • Cooldown increased to 300 seconds from 265
    • Improved Flash is now calculated after other Summoner Flash cooldown reductions
  • Heal
    • Health restored per level reduced to 15 from 25
    • Amount allies are healed for increased to 100% from 50%
    • Improved Heal now increases your champion's max Health by 5 per level instead of increasing the Heal amount by 10%
    • Cooldown increased to 300 seconds from 270
  • Ignite
    • Cooldown increased to 210 seconds from 180
  • Promote
    • Disabled
  • Revive
    • Now always increases your movement speed after reviving
    • Improved Revive now grants bonus Health after reviving instead of a temporary speed boost
  • Surge
    • Disabled
Masteries
  • Masteries have been reworked
  • All Mastery Pages have been reset
Runes
  • Runes have been renamed to be more representative of their actual function (e.g. Mark of Desolation renamed to Mark of Armor Penetration)
  • Lesser Mark of Armor Penetration
    • Armor Penetration reduced to 0.72 from 0.93
  • Mark of Armor Penetration
    • Armor Penetration reduced to 1 from 1.29
  • Greater Mark of Armor Penetration
    • Armor Penetration reduced to 1.28 from 1.66
  • Lesser Mark of Magic Penetration
    • Magic Penetration reduced to 0.49 from 0.53
  • Mark of Magic Penetration
    • Magic Penetration reduced to 0.68 from 0.74
  • Greater Mark of Magic Penetration
    • Magic Penetration reduced to 0.87 from 0.95
  • Lesser Glyph of Magic Penetration
    • Magic Penetration reduced to 0.35 from 0.38
  • Glyph of Magic Penetration
    • Magic Penetration reduced to 0.49 from 0.53
  • Greater Glyph of Magic Penetration
    • Magic Penetration reduced to 0.63 from 0.68
  • Lesser Quintessence of Armor Penetration
    • Armor Penetration reduced to 1.42 from 1.85
  • Quintessence of Armor Penetration
    • Armor Penetration reduced to 1.99 from 2.59
  • Greater Quintessence of Armor Penetration
    • Armor Penetration reduced to 2.56 from 3.33
  • Lesser Quintessence of Magic Penetration
    • Magic Penetration reduced to 1.11 from 1.21
  • Quintessence of Magic Penetration
    • Magic Penetration reduced to 1.56 from 1.69
  • Greater Quintessence of Magic Penetration
    • Magic Penetration reduced to 2.01 from 2.18
  • Lesser Mark of Hybrid Penetration
    • Armor Penetration reduced to 0.5 from 0.56
    • Magic Penetration increased to 0.34 from 0.32
  • Mark of Hybrid Penetration
    • Armor Penetration reduced to 0.7 from 0.74
    • Magic Penetration increased to 0.48 from 0.44
  • Greater Mark of Hybrid Penetration
    • Armor Penetration reduced to 0.9 from 1
    • Magic Penetration increased to 0.61 from 0.57
  • Lesser Quintessence of Hybrid Penetration
    • Armor Penetration reduced to 0.99 from 1.11
    • Magic Penetration increased to 0.77 from 0.72
  • Quintessence of Hybrid Penetration
    • Armor Penetration reduced to 1.39 from 1.55
    • Magic Penetration increased to 1.09 from 1.01
  • Greater Quintessence of Hybrid Penetration
    • Armor Penetration reduced to 1.79 from 2
    • Magic Penetration increased to 1.41 from 1.3
PvP.Net 1.72
  • Recommended Items no longer appear in the Champion detail pages. This change does not affect the information displayed on the League of Legends website or the in-game store.
Champions
  • Hecarim
    • Base Attack Damage increased to 59 from 56
    • Attack Damage per level increased to 3.2 from 3
  • Nautilus
    • Titan's Wrath shield amount increased to 100/150/200/250/300 from 80/130/180/230/280
  • Rammus
    • Base Armor increased to 25 from 21
    • Base Health Regen increased to 8 per 5 seconds from 6
  • Sejuani
    • Base Armor increased to 24 from 21
    • Northern Winds duration increased to 6 seconds from 5
Spectator:
  • Retreat pings will now be team colored in spectator mode.
  • Target pings will now only last 6 seconds in spectator mode.
  • Directed camera algorithms have been improved.
General:
  • Fixed a bug that causes projectile-based skillshots to not appear when fired out of the fog of war (ex: Nidalee spear)
  • The Nexus turrets in The Crystal Scar and Proving Grounds will now kill invulnerable units.
  • Updated all bots' items, masteries, and summoner spells to account for Season 3 changes.
  • Improved bots' summoner spell logic and made usage consistent across all bots.
  • Fixed how custom game TT bots adjust to players' laning decisions.
  • Spells that target your own champion will now put an outline glow around your champion.
  • Unbound default key bindings for 'Toggle Health Bars' and 'Toggle Minion Health Bars'
  • Champion passives will now display their cooldown time over the passive icon.
Shadow Isles Patch
  • Crest of Honor - Honorable Opponent will now be displayed to the player and his teammates during champion select lobby and the loading screen.
  • Fixed a bug where a player's Ranked Solo rating would be displayed before all of his provisional matches had been finished.
Show more
League of Legends v1.0.0.150 Twisted Treeline has been remade!
  • New layout and reworked jungle that will push the pace of champion encounters.
  • New altar control objective and boss, Vilemaw.
  • New environmental art, monster skins, music, and sound.
  • New Twisted Treeline items (details are subject to change)
  • *NEW ITEM* Blackfire Torch
    • Recipe: Kage's Lucky Pick + Catalyst the Protector
    • Total gold cost: 2890 (combine cost: 800)
    • +50 Ability Power
    • +300 Health
    • +350 Mana
    • Unique Passive: Your spells burn for an additional 5% of the target's current Health in magic damage over 3 seconds (effect halved for AoE and and damage over time).
  • *NEW ITEM* Wooglet's Witchcap
    • Recipe: Needlessly Large Rod
    • Total gold cost: 2700 (combine cost: 1100)
    • +100 Ability Power
    • Unique Passive: +10% Movement Speed
    • Unique Passive: Increases Ability Power by 25%.
  • *NEW ITEM* Overlord's Bloodmail
    • Recipe: Giant's Belt + Ruby Crystal
    • Total gold cost: 2565 (combine cost: 980)
    • +850 Health
    • Unique Passive: On kill or assist, heal 200 HP over 5 seconds.
  • *NEW ITEM* Lord Van Damm's Pillager
    • Recipe: Heart of Gold + Brutalizer
    • Total gold cost: 2962 (combine cost: 800)
    • +40 Attack Damage
    • +350 Health
    • Unique Passive: 20 Armor Penetration
    • Unique Passive: 10% Cooldown Reduction
    • Unique Passive: 10% Spell Vamp
  • *NEW ITEM* Grez's Spectral Lantern
    • Recipe: Madred's Razors
    • Total gold cost: 1150 (upgrade cost: 150)
    • +25 Attack Damage
    • +30 Armor
    • Unique Passive: Your basic attacks against minions and monsters have a 20% chance to deal 300 bonus magic damage.
    • Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds (1 minute cooldown).
  • *NEW ITEM* Wicked Hatchet
    • Recipe: Cloak of Agility + Long Sword
    • Total gold cost: 1955 (combine cost: 710)
    • +20 Attack Damage
    • +18% Critical Strike Chance
    • Unique Passive: Your basic attacks inflict Grievous Wounds on enemy champions, causing 50% reduced healing and regeneration for 1.5 seconds.
  • *NEW ITEM* Blade of the Ruined King
    • Recipe: Bilgewater Cutlass
    • Total gold cost: 2825 (upgrade cost: 1000)
    • +40 Attack Damage
    • +10% Life Steal
    • Unique Passive: Your attacks deal 4% of the target's current health in magic damage and heals you for half the amount (120 max vs. minions).
    • Unique Active: Drains target champion, dealing 150 physical damage plus 50% of your attack damage and healing you by the same amount. Additionally, you steal 30% of their movement speed for 2 seconds (1 minute cooldown).
  • *NEW ITEM* Ichor of Rage
    • Gold cost: 500
    • Click to Consume: Grants 20-42 Attack Damage based on champion level, 20-42% Attack Speed based on champion level, and 15% increased damage to Turrets for 4 minutes.
  • *NEW ITEM* Ichor of Illumination
    • Gold cost: 500
    • Click to Consume: Grants 30-64 Ability Power based on champion level, 15% Cooldown Reduction, and a huge boost to mana and energy regeneration for 4 minutes.
Blitzcrank
  • Base Health reduced to 518 from 568
  • Health per level reduced 95 from 100
Evelynn
  • Agony’s Embrace Ability Power ratio reduced to +1% every 100 Ability Power from +1% every 50 Ability Power
Ezreal
  • Essence Flux no longer reduces enemy champion Attack Speed
Jayce
  • Thundering Blow
    • No longer deals any flat base damage (still deals % Max Health damage and has a bonus Attack Damage ratio)
    • Fixed: Stun no longer sometimes lasts beyond the knockback duration
  • Acceleration Gate mana cost increased to 50 from 30
Leona
  • Fixed: Shield of Daybreak's cooldown now matches its tooltip (11/10/9/8/7 seconds)
Mordecaiser
  • Fixed: Mace of Spades now damages wards properly
Poppy
  • Fixed: Devastating Blow now damages wards properly
Rengar
  • Base Health Regeneration reduced to 4 from 8
  • Health Regeneration per level reduced to 0.4 from 0.8
  • Bonetooth Necklace no longer grants a base +10 Attack Damage
  • Savagery Empowered Attack Damage ratio reduced to 2.0 from 2.5
  • Thrill of the Hunt
    • Stealth duration reduced to 5 seconds from 7
    • Cooldown increased to 140/105/70 seconds from 120/85/50
Skarner
  • Crystalline Exoskeleton Cooldown increased to 18 seconds from 14
  • Impale will no longer finish casting if the target escapes the range during the cast time
Sona
  • Base Health reduced to 410 from 450
  • Base Armor reduced to 9 from 11
Syndra
  • Force of Will
    • Now grabs nearest Dark Sphere in range if no valid target selected
    • Grab time reduced to 0.25 seconds from 0.33
    • Throw commands given during the grab time now execute immediately after the grab finishes
    • Fixed a bug where minions/Dark Spheres being pulled could get stuck on terrain
  • Scatter the Weak
    • Dark Spheres that have nearly finished casting will now get knocked back once they arrive
    • Fixed a bug where units hit by both Scatter the Weak and an affected Dark Sphere would be knocked back but not stunned
  • Unleashed Power
    • Spell shields will now only block a single sphere rather than the entire spell
    • Now also pulls in spheres cast just before the start of Unleashed Power
    • Fixed a bug where Unleashed Power would go on cooldown if the target died before the cast animation completed
Tristana
  • Explosive Shot Cast Range now matches her Attack Range (including per level increases from her passive Draw a Bead)
  • Fixed: Rocket Jump now is more reliable when used around terrain
  • Buster Shot mana cost reduced to 100 from 140
Trundle
  • Rabid Bite Mana Cost decreased from 40 to 30
  • Contaminate's cast animation no longer locks Trundle out of using other abilities
Twisted Fate
  • Fixed: Pick a Card now damages wards properly
Items
  • Ward Skins
  • Harrowing Ward skins will be available to unlock in the store in the Ward Skins tab.
    • Unlocking a ward skin allows you to use it in game for the next 7 days.
    • Multiple weeks can be stacked for an individual ward skin.
    • When activated in the store, ward skins cosmetically change both sight and vision wards in-game.
  • Deathfire Grasp
    • No longer grants Cooldown Reduction
    • Active base damage reduced to 15% current Health from 25%
    • Ability Power ratio increased to 5% per 100 Ability Power from 4%
  • Phage
    • Slow duration reduced to 2 seconds from 2.5
    • Slow for ranged attacks reduced to 20% from 30%
  • Trinity Force
    • Slow for ranged attacks reduced to 25% from 35%
  • Frozen Mallet
    • Fixed: Slow duration now correctly lasts for 2.5 seconds instead of 2
  • Hextech Sweeper
    • New Recipe: Amplifying Tome + Kindlegem
    • Total gold cost: 1435 (combine cost: 150)
    • Ability Power reduced from 40 to 25
    • Active effect increased from 6 second duration to 10 seconds.
Co-op vs AI
  • Cho'gath bot will now increase the damage of Vorpal Spikes when he levels it up.
  • Veigar bot will now appear on intermediate difficulty in Co-op vs AI for all maps.
  • Fixed a bug where Summoner's Rift bots would occasionally get stuck on the summoning platform after respawn if enemy champions were nearby
  • Fixed a bug where Kayle Bot would idle while trying to attack enemy minions
  • Bots now properly factor untargetable enemy turrets in threat calculations, making it harder to get them stuck between towers.
General
  • The Dragon's burning damage will no longer disrupt players from Recalling
  • Game tips and interesting facts will now be displayed on the loading screen and at the start of some matches
  • The mini-scoreboard will no longer block right clicks from issuing champion orders.
  • Item cooldowns will now be displayed in a similar color blue to spell cooldowns.
  • The blue overlay for spells on cooldown has been slightly lightened.
  • Locking the camera on a champion will now persist through that champion's deaths.
  • Added a hotkey for switching between items and gold on the scoreboard.
  • Directed camera algorithms have been improved for Twisted Treeline.
Chrome Web Store application

I published application League of Legends Calculator in Google Chrome Web Store. I think it's very convenient using icon for app in your browser. Also it will involve more users.

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